

Whether and how pseudo 3D perspective are optimized, avoiding limitations of SNES integer math.Īuto(default): enable correction, but try to detect when it breaks the image and automatically disable it. (defaults to 2x, to show the effect with the smallest possible CPU impact) "disable" uses the classic Mode 7 code, disabling some of the following features. Higher setting drastically increase CPU usage. Names in parentheses are for the options of the libretro core
Like the ability to disable background layers, sprites and window effects for screenshots for wallpapers.Īll in Settings / Enhancements / "HD Mode 7 / bsnes-hd" Smother color gradients and window effect, not limited by the original resolution or integer precision. With the optional line color smoothing color "steps" turn into actual gradients (without influencing the sharpness of the artwork). Some technical information is available below.Ĭolor calculation are done at true color instead of the SNES color depth (3x8 instead of 3x5 bit). Objects/Sprites will not be visible correctly in the widescreen areas. Works for most Mode 7 scenes, but also for some other scenes/games, after some setting tweaking. It is a higher resolution version of the process the SNES uses.Įxtending the scenes to the left and right, without distorting them. This does not involve new custom imagery or upscaling algorithms. Rendering the rotated, scaled or pseudo perspective backgrounds at higher resolutions. Bsnes-hd (called "HD Mode 7 mod, for bsnes" in early betas) is a fork of bsnes (great SNES emulator by byuu) that adds HD video features, such as:
